()
%100
[@main]
<Img:1><『金刚山·元宝劫阵』/SCOLOR=242><Img:1>\ \
<┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉/SCOLOR=148>\
<Img:6><劫阵说明:/SCOLOR=250> <劫阵一共188层,每投1颗金刚山神石提高1层/SCOLOR=249>\
<Img:6><劫阵奖励:/SCOLOR=250> <每投1颗金刚山神石可获得100-5000元宝的奖励/SCOLOR=253>\
<Img:6><触发活动:/SCOLOR=250> <劫阵到达188层时,土城(353:342)撒落一地元宝/SCOLOR=69>\
<Img:6><当前层数:/SCOLOR=250> 当前为:第<$STR(G0)>层\
<Img:6><开启神塔:/SCOLOR=250> 「<投入1颗金刚山神石
/@qidong>」\
<┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉┉/SCOLOR=148>\
[@qidong]
#IF
checkitem 金刚山神石 1
SMALL G0 187
#ACT
inc G0 1
SENDMSG 1 元宝金刚山劫阵升为:第[<$STR(G0)>]层,满188层土药将大量出现元宝!
set [018] 1
goto @huodezhufu
break
#IF
checkitem 金刚山神石 1
LARGE G0 186
#ACT
take 金刚山神石 1
ThrowItem 3 353 342 6 200元宝 10|60
ThrowItem 3 353 342 6 500元宝 5|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 200元宝 10|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
ThrowItem 3 353 342 6 1000元宝 1|60
mov G0 0
set [018] 1
goto @huodezhufu
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
SENDMSG 1 警告:元宝金刚山劫阵188层被【%s】释放,盟重335:342出现超级大量元宝!
#ELSEACT
messagebox 启动需要金刚山神石一块!
[@huodezhufu]
#IF
Check [018] 0
#act
mapmove 3 333 333
break
#IF
checkitem 金刚山神石 1
RANDOM 1000
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加5000个]
set [018] 0
GAMEGOLD + 5000
break
#IF
checkitem 金刚山神石 1
RANDOM 500
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
set [018] 0
GAMEGOLD + 2000
break
#IF
checkitem 金刚山神石 1
RANDOM 300
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
set [018] 0
GAMEGOLD + 1000
break
#IF
checkitem 金刚山神石 1
RANDOM 200
#ACT
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加2000个]
set [018] 0
GAMEGOLD + 2000
take 金刚山神石 1
break
#IF
checkitem 金刚山神石 1
RANDOM 100
#ACT
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加1000个]
set [018] 0
GAMEGOLD + 1000
take 金刚山神石 1
break
#IF
checkitem 金刚山神石 1
RANDOM 60
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加500个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加500个]
set [018] 0
GAMEGOLD + 500
break
#IF
checkitem 金刚山神石 1
RANDOM 30
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加400个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加400个]
set [018] 0
GAMEGOLD + 400
break
#IF
checkitem 金刚山神石 1
RANDOM 15
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加300个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加300个]
set [018] 0
GAMEGOLD + 300
break
#IF
checkitem 金刚山神石 1
RANDOM 8
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加200个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加200个]
set [018] 0
GAMEGOLD + 200
break
#IF
checkitem 金刚山神石 1
#ACT
take 金刚山神石 1
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加100个]
SENDMSG 1 元宝金刚山劫阵被%s触发!%s获得财富![元宝增加100个]
set [018] 0
GAMEGOLD + 100
break